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Character
Creation
Characters
for the Babylon 5 Technomage LARP will be created using a modified version
of White Wolf’s MAGE: The Ascension rules. Some of the character
creation and rules have been dropped or simplified to promote the one episode
nature of the game, rather than to portray an evolving character.
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This
page is the basic character creation form. This is done solely for the
purpose of creating characters for a single Live Action Role Playing
(LARP) event. I would like players to create several very different
characters. I need traditional mages, who stand by the old guard and
accept the sequestering of technomages. I need young agitators who feel
hiding is a BAD idea. I need characters that are very upset that the
old guard has lied. I need possible agents of the Shadows. I need characters
who decry the death of the TECH and are trying to save it all costs.
I need characters that fear the TECH as well as use it, and respect
the ancient prohibitions against studying the TECH. Just about anything
you can think of, I need. The ultimate objective is to have characters
become the antagonists for each other, and to have minimal GM intervention
necessary.
Note:
At present, you must keep track of how many Free Traits you have to
use. Some options will use up Free Traits and others provide additional
Free Traits for use elsewhere.
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STEP
1- Concept
Enter Your Real Name:
Enter Character Name:
Character Race:
specify if Race = Other
Character Sex:
Briefly Describe Your Concept:
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This
is where you define the essential nature and basic idea for your character?
Is it an idealistic young apprentice, following in the steps of his mentors
as best as possible? Is it a disagreeable old mage who has spent his lifetime
secretly studying the TECH? Whatever the character idea is, hold onto
it while you work through the rest of the process. (Note: Your real name
is just used to track which characters belong to whom)
RACE
- Race has no effect on a character YOU ARE WHATEVER RACE YOU COME DRESSED
AS! A skull cap and a bone ridge would work to be a Mimbari, Paint a face
red with black blotches and be a Narn. Spike the hair and be Centauri.
Mages look beyond race. Although You MIGHT suffer a social penalty if
you cone up with a good Pak-Mara mask! (Laugh)
NOTE!
In addition to the basic character Options, a
Character starts with 5 Free Traits to spend for optional
extra selections. Note that certain choices, such as taking Negative
Attributes, can add provide additional Free Trait "points".
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STEP
2 - Mage Pathway
Mage Pathway
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Mages
are often solitary beings. But there are also common teachings and pathways
that some of them share. YOU DO NOT HAVE TO BELONG TO A PATHWAY,
but a path will help define your characters Pathways will often give useful
advantages and some disadvantages. There are 4 Paths, learn more about
the Mage Pathways here. |
STEP
3 – Attributes
Rate Your Attributes:
Note: 1 = Primary, 2 = Secondary, 3 = Tertiary
Optional Negative Attributes:
Physical:
Mental:
Social:
Specify Negative Trait #1 (or leave blank)
Specify Negative Trait #2 (or leave blank)
Specify Negative Trait #3 (or leave blank)
Optional Free Trait Improvements:
Physical:
Mental:
Social:
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Characters
are described in terms of attributes. There are 3 types of Attributes:
Physical, Mental, and Social. You must rate these as to which is your
Primary (base skill level = 7), Secondary (base skill level = 5) and Tertiary
(base skill level = 3) Attribute. You will be better in actions using
your primary attribute, and worse in actions using your tertiary attribute.
NEGATIVE
TRAITS – A character may gain a few additional free traits by applying
negative traits. If someone realizes you have a negative trait then
they will have an advantage in appropriate challenges. YOU MUST ROLEPLAY
THE TRAITS IN GAME! - If you are clumsy, bump into people or furniture
at least once every 30 min! give people a chance to learn your negatives.
Selecting Negative Attributes provides additional Free Traits. You
are limited to no more than 3 negative traits total.
Negative
Physical Traits: Clumsy, Cowardly, Decrepit, Frail, Lame, Puny, Sickly,
Slow.
Negative Social Traits: Callous, Condescending, Dull, Meek, Naïve,
Obnoxious, Shy, Tactless, Untrustworthy.
Negative Mental Traits: Forgetful, Gullible, Ignorant, Oblivious,
Predictable, Shortsighted, Unstable, Witless.
You
may also spend Free Traits to improve on the attribute's base skill
level (each Free Trait used will increase the skill level by 1).
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STEP
4 - Abilities
Ability #1
Ability #2
Ability #3
Ability #4
Ability #5
Ability #6
List any Specialities here:
Extra Ability #1
Extra Ability #2
Extra Ability #3
Extra Ability #4
Extra Ability #5
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Select
6 abilities - You can select the same ability more than once, and you
will be better in it. Most abilities are self-explanatory, but you can
find more detailed description of Abilities
here.
You
may expend Free Traits to get Extra abilities (1 Free Trait = 1 Extra
Ability).
SPECIALTIES:
Some Ability selections are broad, and require you to choose a specialization
within that ability. The Abilities
section has some examples of Specialization, but I prefer people create
their own specializations although you can use any of the examples if
desired. List each Specialization separately in the space provided.
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STEP
5 - Backgrounds
Background #1:
Background #2:
Background #3:
Extra Background #1:
Extra Background #2:
Extra Background #3:
Extra Background #4:
Extra Background #5:
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Backgrounds
differ from abilties in that they are usually outside sources that you
can call upon for assistance. They usually take time and effort in order
to have any effect on the game. You will find more details on Backgrounds
here.
Select
3 Backgrounds. You may select the same background more than once and have
a better background for it.
You
may spend Free Traits to obtain additional Backgrounds (1 Free Trait
will add 1 Background).
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STEP
6 - Power
Select Your Power Level:
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How strong a mage are you? The more powerful a mage you are, the more
likely your spells are to succeed, and the more powerful those spells
might be. The Default is an Initiate Mage (Level 2). Being an Apprentice
Mage will gain you additional Free Traits or you may spend Free Traits
to obtain additional Power:
Level 1) Apprentice (Gain 2 additional Free
Traits)
Level 2) Initiate (Default level)
Level 3) Mage (Cost 2 Free Traits)
Level 4) Mage Adept (Cost 5 Free Traits)
Level 5) Arch Mage (Cost 9 Free Traits)
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STEP
7 - Mage Spheres
Mage Sphere #1:
Mage Sphere #2:
Mage Sphere #3:
Mage Sphere #4:
Mage Sphere #5:
Mage Sphere #6:
Extra Sphere #1:
Extra Sphere #2:
Extra Sphere #3:
Extra Sphere #4:
Extra Sphere #5:
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There
are Nine distinct types of magic, or "Spheres" of magic. Select 6 spheres
of magic.
You
may spend Free Traits to obtain additional Spheres (1 Free Trait will
add 1 Sphere).
You
can select the same sphere more than once, and your spells in that type
of magic will be more powerful. HOWEVER, you cannot select a magic sphere
more times than your POWER level. So a normal initiate mage can only select
one sphere of magic TWICE.
More
details on the Mage Spheres are found here.
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Step
8 - Focus
Optional Focus:
Briefly describe your chosen focus. If none is selected, leave this
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A
focus is an item or an action that allows a mage to use his magic more
easily. Mages who use a focus cast magic easier than those who don't,
but if the focus is taken away from them it makes casting more difficult.
You need not select a focus, but most mages have them.
Followers
of the ARTIFICER Pathway make a new focus for each spell, so they cannot
select one here.
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Step
9 - Willpower
Willpower:
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Willpower
can help characters ignore wounds, and is generally helpful at other times
during gameplay .
Weak
Will (gain 2 additional Tree Traits)
Normal
Will (default)
Strong
Will (costs 3 Free Traits)
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Step
10 - Character Submission
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Click
this button to submit your character. Characters may be viewed, but NOT
modified after submission. A copy is emailed to the Game Moderator for use
in event planning. |
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